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Case file / 2025

Featured case file

Limit Order Book Engine

A compact matching engine centered on deterministic sequencing, cache-aware data structures, and replayable correctness.

Recommended starting point for the systems archive.

Public materials are still being curated. The internal case file below is the current source of truth until supporting assets are ready to publish.

C++20BenchmarkingReplay ToolingMarket Data Simulation
#matching engine#low latency#determinism#systems

20-second project scan

What to understand first

A fast scan for recruiters and engineers: ownership, technical depth, proof status, and current outcome in one place.

Category

Systems

Status

Operational

Proof ready

00

Stack surface

4 tools

My role

Core engine implementation, replay tooling, benchmark harness design, and code structure for a maintainable performance-sensitive system.

C++20BenchmarkingReplay ToolingMarket Data Simulation

Technical highlights

01

Optimized the hot path around predictable memory access and strict sequencing rather than layering abstractions over the matching core.

02

Separated replay and validation tooling from the engine itself so performance tuning could happen with a trustworthy feedback loop.

03

Focused on price-time priority as the non-negotiable behavior, then shaped data structures around fast, readable state transitions.

04

Used replay infrastructure to test realistic event streams instead of relying only on synthetic microbenchmarks.

Impact

Created a credible anchor project for latency-sensitive systems engineering.

Architecture overview

Problem, solution, and system shape

The project framed as a system: the problem, the solution boundary, and the architecture choices that make the implementation credible.

Problem

Low-latency software is easy to romanticize and hard to build well. This project matters because it demonstrates discipline around determinism, hot-path simplicity, and observability in a domain where vague correctness is not acceptable.

Solution

Limit Order Book Engine is a study in throughput-sensitive systems work. The project focuses on predictable memory behavior, strict price-time matching, and the tooling required to replay order flow and verify that performance work never drifts away from correctness.

Architecture

01

Optimized the hot path around predictable memory access and strict sequencing rather than layering abstractions over the matching core.

02

Separated replay and validation tooling from the engine itself so performance tuning could happen with a trustworthy feedback loop.

03

Kept the codebase compact enough to reason about while preserving clear boundaries for future adapter and feed-handling work.

Technical highlights

Where the engineering depth shows up

The implementation details a technical reviewer should notice before reading the full case file.

Highlight 01

Optimized the hot path around predictable memory access and strict sequencing rather than layering abstractions over the matching core.

Highlight 02

Separated replay and validation tooling from the engine itself so performance tuning could happen with a trustworthy feedback loop.

Highlight 03

Focused on price-time priority as the non-negotiable behavior, then shaped data structures around fast, readable state transitions.

Highlight 04

Used replay infrastructure to test realistic event streams instead of relying only on synthetic microbenchmarks.

Proof surface

Artifacts, references, and public access points

Ready links and planned proof artifacts are shown together so reviewers can distinguish published evidence from reserved case-study slots.

Trace

Planned

Replay trace excerpt

Reserved for an event-stream replay demonstrating price-time matching and deterministic state transitions.

Reserved for future publication once the supporting material is ready.

Capture

Planned

Benchmark and profile capture

Reserved for supporting measurements and hot-path inspection once the benchmark package is publication-ready.

Reserved for future publication once the supporting material is ready.

System view

Architecture and implementation

The architectural boundaries and implementation choices that make the system coherent, maintainable, and operationally meaningful.

Architecture

01

Optimized the hot path around predictable memory access and strict sequencing rather than layering abstractions over the matching core.

02

Separated replay and validation tooling from the engine itself so performance tuning could happen with a trustworthy feedback loop.

03

Kept the codebase compact enough to reason about while preserving clear boundaries for future adapter and feed-handling work.

Implementation Notes

01

Focused on price-time priority as the non-negotiable behavior, then shaped data structures around fast, readable state transitions.

02

Used replay infrastructure to test realistic event streams instead of relying only on synthetic microbenchmarks.

03

Treated maintainability as part of systems quality rather than something to revisit after performance work.

Metrics and outcomes

What is proven so far

Honest status, proof readiness, and results. Qualitative markers are used where exact production metrics are not available yet.

Status

Operational

Current maturity of the project record.

Proof

Trace planned

Reserved for an event-stream replay demonstrating price-time matching and deterministic state transitions.

Architecture

3 notes

Documented architecture decisions and boundaries.

Outcomes

01

Created a credible anchor project for latency-sensitive systems engineering.

02

Shows comfort with building compact infrastructure where behavior under load matters as much as API shape.

Future Work

01

Add feed adapters and persistence layers that preserve deterministic replay across recovery scenarios.

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View ProjectView Repo

Internal case file is live; public repo is not linked yet.